- Twisted Metal
- Off Topic
- Site Guide
- Joining a Game
- TM Video
- Music and More
>----❤--> Founded with Love; Fueled by Revenge! Triumphed the test of time, yet they had it in the back of your mind... we did not exist. You knew it was untrue and continue the pursuit, yet still question how much you are willing to admit. "...you were in a 25 car pile-up on the freeway. It's a wonder you've come back to us at all! The rest are still in comas!" We are... Twisted Clans. Forum Activity
Google Translate PS4 Update Potentially Useful for TM X-PloytAdmin 3 Comments · 0 Likes · Like · 7th Mar 2015
Button Re-map Feature to be in upcoming PS4 Update
According to a Kotaku article, word has spread about one of the few key features the next PS4 update has in store for its' owners, and that is "system-level button mapping" - in other words, the controller button layout can be customized to your liking right from the PS4's operating system, so if a game doesn't include layout customization, or even the option for a different layout of the in-game button functions, you won't be left without hope to make a control scheme that fits your liking. If you are a fan of imported games, this would apply to those as well, allowing you to flip the "confirm" and "cancel" buttons. Hopefully they make sure that they allow a user to save different profiles for different games."But what does this have to do with Twisted Metal, assface? It's for PS4!" I'll tell you why, and for more than one reason.In case you were not aware already, Twisted Metal is now part of the PS Now catalog, a subscription-based streaming service for the PS4 that allows users to play 100+ PS3 games as of now. The PlayStation channel on Youtube announced Twisted Metal as a game added to their catalog right in their video which was published March 2nd, 2015.
I'm pretty sure TM was available before this release - maybe everything is first released to the beta testers of an on-going beta? Anywho, I hear BladeAngel7 uses PS Now to play Twisted Metal; maybe Blade could fill us in on the details, such as how the game performs and his experience with it. Maybe? Update: Here's what BladeAngel7 says regarding TM on PS Now, according to JCub95: "My experience using the PS Now for TM has been great the only problem is the response time I get for turbo dashing. Its not as responsive like the six axis controller for the PS3..but it still responds when needed or not. Controls are the same and everything. Using ps now requires good internet connection which means Mexican or shitty wireless won't work sadly :/. Also you're renting the game in case some didn't know its $8 to rent the game for a month and $18 for 3months so yeah there you have it . Its a good experience but id prefer sticking to the ps3 lol now time to eat my food." Better controls; Better Gameplay In regards to the controls... my short experience with testing the other control schemes in Twisted Metal: Last night I was messing around with Crimson Fury, and a couple of the games I played I decided to try the other control schemes ("Racing" and Dual Sticks", and without being too long-winded about it, I feel like the less popular control schemes are not popular because they leave your hands in not only a less neutral position over the range of all the buttons, but forcibly leaving you to cramp up your hands on just one aspect of the controller per control scheme, which both are seemingly in more regards to maneuvering - shoulder buttons on "racing", and joysticks on "Dual Sticks"(duh!). In my opinion the classic control scheme mixes maneuverability, aiming, and weapon inventory the best it can of the three choices. Now I can't say with 100% certainty that a button-remap would do this game's controls much good, but it sure would be fun to mess around with, to say the least. Well, there is one thing I'm positive about, and that would be to change the button for shielding. Think about it: You're low on health, turbo and weapons, and in pursuit, so you're in a pinch. Every move you make is critical. You're about to reach the end of a stretch, and you need to turn this corner, but a homing missile is on your tail, followed by a barrage of weaponry and two vehicles about to take you out. What do you do? Obviously the logical answer is to shield. When you have shielded, you have either stopped or backed up to ensure the weapon(s) connect, ran into something along the outside of your desired path because you had to take your thumb off from maneuvering to hit the shield button and stay alive, but, then what happens? More than likely you get rammed or take blast damage from someone wanting to ensure the kill for themselves(this most certainly applies to the deathmatch gametype). The short answer is you couldn't continue along the path you wanted because you needed to survive one fucking missile. Having the shield button mapped - preferably on a less used function like braking (at least for me anyways) - could change the way people play for the better. I'll do you one better, or perhaps consider this as some food for thought: I'd like to note that I screen-capped this image, which is why the controller looks a little odd. The image of the controller is actually made up of individual images. Scuf controllers are one of the best experiences you can have with one. They take 1st party controllers and modify them for superior control, accuracy, and can even make them look sexier, as you can see with this PS4 controller. I bought a Scuf 360 Hybrid from them about a year ago, so I can speak from experience, and I approve of their brand, as I have nothing but good things to say about them.I used the Scuf 360 Hybrid to play Hawken, which is a PC game of the FPS genre, dominated by players who use the keyboard and mouse. Even though I couldn't always best some of those players, the Scuf 360 definiteIy gave me an edge over players using the standard version of the 360, and allowed me to keep up with many KB and mouse players. The 4 back-paddles which can be re-mapped to any button gave me versatility that I didn't have before, as I could keep my thumbs on the joysticks, maintaining a level of maneuverability and precision in the heat of the moment while managing to use other important functions I would otherwise have to move my thumb to use. Consider having a back-paddle mapped for shielding - that alone would be awesome. You could drive however you'd like and never have to take your left thumb off L3 to shield. Now imagine if all your energy weapons were mapped to the back including the button to use the alternates - that would be sick! It took me a good month to get comfortable using the back-paddles and finding the best combination and location for the functions I used, but it was totally worth it. Or, I might just be a controller-phile. What's your take? Do you use a control scheme that isn't classic, and actually prefer it? How do you feel about having to take your thumb off the joystick to shield? Let me know!
7th Mar 2015 Jcub95 [=eX=]
X-Ployt - "maybe Blade could fill us in on the details, such as how the game performs and his experience with it. Maybe?"
This is what BladeAngel responded when I showed him this link. "My experience using the PS Now for TM has been great the only problem is the response time I get for turbo dashing. Its not as responsive like the six axis controller for the PS3..but it still responds when needed or not. Controls are the same and everything. Using ps now requires good internet connection which means Mexican or shitty wireless won't work sadly :/. Also you're renting the game in case some didn't know its $8 to rent the game for a month and $18 for 3months so yeah there you have it :P. Its a good experience but id prefer sticking to the ps3 lol now time to eat my food" Sorry for Double Post
7th Mar 2015 Jcub95 [=eX=]
Wow, It's kind of funny(but interesting) how PS4 Is constantly attempting to reiterate everything about It (both prior & post release) to compete with the PC gaming. : p Nice find, after talking with you about the Brake control being basically useless when you have pull-back R3 or just X, I really wouldn't mind having a shield just be a face button. Would save a lot of hassle.7th Mar 2015 Muddeh [=eX=]
Would a PS4 controller work with the Sixaxis control for turbo dash? If so, this seems like a neat feature.
I prefer race controls largely for the reasons you mention regarding shielding. I was actually talking with Cub about it a few hours ago. Basically, with my DualShock 3 my left thumb always stays on the left analog stick for steering, and the tip of my right thumb rests on the square button by default. I use the index of my thumb to press X, and shift it up if I need to change weapons with triangle or circle. But most importantly, keeping the tip on the square buttons gives clear access to the directional buttons with the right thumb, which I find far better to initiate shields with since you son't have to relinquish control of the throttle or your steering. In Reaper, I actually hold my right thumb over the shield button whenever just normally driving so I can have the quickest reaction times possible, then shift it over to the other face buttons to use/change weapons.
Register to our website! Games-----[Events]-----Battles
- Music and More
- Joining a Game
- Off Topic